The Development of Super Meat Boy


The original Meat Boy was a flash game on Newgrounds. Released in late 2008, it gained quite a bit of attention as being a breakout platformer game reminiscent of very difficult NES games from "back in the day." It was created by Edmund McMillen and Johnathan McEntee, who went on to create a map pack for it. Later, the two were approached by Nintendo, who wanted to update the game and bring it to WiiWare. McMillen and McEntee were happy to oblige, and so began the creation of Super Meat Boy.

Super Meat Boy to be released in early 2010 but due to development constraints was pushed back until December. There was some contention over which networks the game would be released on, and eventually Team Meat announced that Super Meat Boy would be released on Xbox Live Arcade first due to a contract Team Meat had signed.

Xbox Live Arcade's version of Super Meat Boy went live on October 20, 2010. The XBLA version includes a mode that allows players to play new levels released by Team Meat for free. The mode, called 'Teh Internets', replaces what would on other platformers be a level designer. However, Team Meat have stated that levels made by users on platforms that do have the level designer may later be released on Teh Internets for XBLA players to enjoy.

The PC version of Super Meat Boy was launched with quite a bit of fanfare on November 30th, 2010, selling over 10,000 copies in the first 10 days. Shortly after they were awarded Gamespot's Best Downloadable Game of 2010 award. A limited edition printed Super Meat Boy for PC is scheduled to be released in January 2011, which is said to include "bonus features" like behind-the-scenes videos. According to Team Meat, the PC version of Super Meat Boy will also include a level editor in the next six months.

Two more versions are in the works, including a Super Meat Boy for Mac and the originally planned Super Meat Boy for Wii Ware. The Mac version will also include a level editor. The Wii version has been delayed due to file size issues with the WiiWare network. (More information on these will be posted when it's announced.)

Team Meat is well-known for their crude attitudes toward the mainstream game and app community. When a friend's app was removed from the iPhone app store, Team Meat build a mock veresion of Super Meat Boy Handheld featuring an extremely limited Super Meat Boy game styled to look like it was being played on a Tiger Handheld.